Glorkian Warrior: The Trials of Glork

I’m extremely excited to announce the launch of our new game, GLORKIAN WARRIOR. It’s a hybrid of simple platforming action, Galaga-style shooter-em-up and Saturday morning cartoon… made in collaboration with our good friend and amazing cartoonist JAMES KOCHALKA.


You may not know this, but we’ve been working on this game in one form or another for 4 years.  Yes, we did release a lot of games during that time, but this was always the one we “came back to” so to speak. James has stuck with us through many ups and downs, and we’re all very glad to be crossing the finish line together.


It’s truly been a labor of love, and we hope you enjoy playing it!


Posted on: March 13th, 2014 by Miles Tilmann | Click to Comment

The Glorkian Warrior Delivers a Pizza In the Office

Here it is! An advance copy of The Glorkian Warrior Delivers a Pizza graphic novel by James Kochalka. Right here in our Pixeljam studios, to read and enjoy. Thanks James! <3

Pre-order the book here if you like.  It comes out on March 25th.

The Glorkian Warrior Delivers a Pizza

Posted on: February 21st, 2014 by Rich Grillotti Tags: , , , , , , | Click to Comment

Christmas Dino Run Art!

Wow, take a look at this amazing Dino Run fan art we received. A hand-stitched Christmas ornament by Maria Kalorkoti. It’s got Santa Raptor, a dactyl, eggs, bones & soft fuzziness. Thanks a lot Maria!  We love it. 

Posted on: February 12th, 2014 by Rich Grillotti Tags: , , , , , , , , | Click to Comment

Ready to Get Your Fill of Energy Crackers?

Hey Pixeljammers out there. We know you’re eager to consume more delicious things… how about some energy crackers? Wait… what are energy crackers? *Google searches*… oh.

Well while our first shipment of energy crackers from the Glorkian Nebula is on it’s way to Earth, we have a little tasty tidbit for you to munch on. You chew on all your Youtube videos for Indie Gaming, right? I know I do.

We’re really excited for the imminent forthcomingness of our newest endeavor… a hand-drawn retro game featuring the art of James Kochalka! It’s been in development for quite some time now and we’ve tested a lot of ideas about how to transmit the data we’ve been receiving from the Glorkian Nebula into a Earth-consumable format. Our Battle Simulator, Glorkian Warrior: Trials of Glork is being beta-tested as we speak (or read, as it were).

Thanks a glork!

Posted on: February 5th, 2014 by AD Bakke Tags: , , | Click to Comment

Farewell to Dino Run 2


It’s a happy farewell to Dino Run 2!

While it did not meet its funding goal, we want to express a deep and heartfelt Thank You to everyone who backed the Kickstarter and supported our vision for Dino Run 2.

It was a wild ride but it was worth it to us to at least be able to dive wholeheartedly into the world of Dino Run 2 and share all of our ideas and artwork with you.

Now our dinos are hibernating safely, deep in a hidden sanctuary until atmospheric conditions are right for their re-emergence. We will most definitely let you all know if-and-when that may be…

For now, We’re going to focus our efforts on finishing Glorkian Warrior: Trials of Glork with James Kochalka soon, bringing a nicely updated version of Dino Run SE to Steam, and also bringing Potatoman Seeks the Troof to Steam, which was just Greenlit last week. :)

As always, it’a an honor and a pleasure to exist as Pixeljam and do what we do, and are happy that there are so many people out there that like it too. :)

With Love,

The Pixeljam Team

Posted on: December 6th, 2013 by Rich Grillotti Tags: | Click to Comment

A True Fan Tale of Dino Run

Hey Pixeljammers, gather round the fire… It’s time you knew about the Dino Run legacy and where that legacy is headed. As the trusty Firekeeper I must be the one to tell this story.


Miles and Rich & finished Dino Run in 2007, and it amassed a huge following. As of today it’s been played over 100 million times! An exploratory platformer with catchy pre-historic 8-bit music by Mark Denardo, it captured people’s hearts with fast paced adventure, involving the plight of a lovable velociraptor trying to escape extinction.

Being fairly new to the games world, they had paying jobs and made games only in their spare time. There was not much thought of monetizing on the concept of Dino Run. They offered a set of hats and colors (customizations!) for the dino to wear for anyone who donated any amount to help support Pixeljam and this was the one breach into getting money back for their game. In the 2007 gaming world there wasn’t a precedent for this sort of thing just yet.

Dino Run was their fourth game and It took seven months to make. After Dino Run, Miles and Rich began making games for publishers and later released an upgraded version, Dino Run SE, with even more hats and color schemes. They went on to create many more games (now totaling 20); they attended game conferences like GDC, Indiecade, IGF, and Pax. Gamma Bros was an IGF nominee for Best Web Game in 2008. They had their minds opened to the wider movement of independent developers…. artists, coders, and musicians. They saw the rise and fall of many companies in their time, yet kept on making the games they knew they should: pixel graphics a la Atari & NES (8-bit).

Of all the people they met over these six years, there are two that are ready to take the torch of the Dino Run legacy: Jeffrey Nielson and Don Thacker.


Now you may ask: are they passing on their game? The answer is no, Pixeljam is as it always has been with Rich and Miles at the helm. Rich came up with the concept for Dino Run and drew every bit of pixel art for the game. Rich will be creative director ensuring every pixel is scrutinized, though he will no longer be the lead artist.

Enter Jeffrey Nielson. As a small child he spent eight hour shifts in his parent’s dance studio, pushing pixels around in MS Paint. He started making games at 15 with his cousins. He’s worked at several games companies. Jeffrey was an accomplished pixel artist even before he started working at a mega game studio in 2011. By this time he had spent countless hours multiplayer racing in Dino Run. He sent Dino Run fan art to Miles & Rich who enjoyed his style, and hired him on doing projects. Working for Pixeljam was a dream come true, so when the opportunity to join the team arose in late 2012, Jeffrey jumped on the chance. He moved to Asheville, North Carolina to be with the majority of the team and work in close development.

This is the true tale of Dino Run 2. Jeffrey is taking on art direction for the game he always wanted to make. A fan story ready to take hold of that dream, but he’s not the only fan that joined the team.

Enter Don Thacker. Don is an insanely passionately coder. He knows multiple coding syntaxes, has beaten Mega Man at least 1000 times, and has his own film company. He was amazed by the simple and unique gameplay of Dino Run when he started playing in 2008, and knew that eventually he wanted to be involved.

The art of Dino Run 2 must be more than pixel art, the coding itself must be art as well. Dino Run uses procedurally generated levels and environments. Dino Run 2 keeps this dynamic experience and brings true cross platform multiplayer racing that is infinitely replayable. How replayable? Think The Binding of Isaac meets Tetris (you remember those days in grade school playing tetris on your calculator, you couldn’t put it down). Every game is different, every level binds bits and pieces and mathmagically meshes them together to create physics occurrences that even planned level design couldn’t come up with. With Dino Run 2 this means a completely new engine. The idea of Dino Run was always bigger than what was possible in 2007.

Not only is Dino Run 2 going to be fitted to the new Unity 2D Engine, it’s going to take the physics obstacles that existed in Dino Run and add multitudes of new layers. Sure, you could ride some boulders and try to avoid some meteor strikes in Dino Run, but destroy walls with a Pachycephalosaurus to find an underground tunnel…?! Knock over a boulder that rolls and hits a tree and knocks a flying dino into the air that then picks you up and carries you over an obstacle?! Rube Goldberg is turning over in his grave to give a thumbs up! There are layers of landscape to interact with you couldn’t interact with before; a Triceratops could knock over a tree, or a convenience store, he’s not picky. Don will be, because it all has to work together. These layers are new to the Dino Run legacy.

I have heard people say they could make this game with much less, but they ignore: the complexities and intricate layers present with the physics puzzles, the cross-platform multiplayer racing, upgradable character elements, legions of layers of parallax, hand-crafted animations done with old-school pixel art principals, richly layered landscapes with a myriad of color schemes; and many other yet unknown layers of complexity and value.

The value of this game is not so evident to someone that hasn’t spent hours playing Pixeljam games. We have struggled with fully communicating this over the course of the last month. It’s evident to our extensive fan base. You may have seen them posting on Reddit, Twitter, Facebook, Dinosaur Blogs, and any other place they think will be helpful. It’s clear to the other indie developers making great games; these are the ones we’ve included in our updates, in our extra art assets. Rich & Miles know the ins and outs of making classic games, those details that enrich the experience. They know it’s the little things that enhance every game, the secrets and hidden elements that dedicated players find.

These enhancements are not welcome to be cut to make a cheaper game. Pixeljam has a high code of gaming honor when it comes to the details. We’re not pumping out games without thought of their meaning or purpose. Games are art to this team and they always will be. To publish this game on our own just as the first was means we are not taking money up front from a publisher ,who will take the majority of profits after the game is finished, leaving us unable to give this game a longer shelf life.

What this means is that if we are able to fund this game with Kickstarter, then we can do what we want with the game. Don has talked about what he wants to do with the code base, he’s said it on Twitch.Tv, he’s talked about it with the team. This game isn’t meant to be made and then we wash our hands of it; that’s the thing that a lot of people glossing over this project miss. It will be extendable.

How far can Dino Run go? We want to make this game and then support it…. for a long time. We want to add on new eras, new maps, racing levels and challenges. You want dinosaurs with lasers attached to their heads? Of course you do! Who doesn’t?!

We will roll everything we love about retro AND modern games, with the urgency of that boulder scene from Indiana Jones: Raiders of the Lost Ark into a highly repayable classic. We don’t want to nickel and dime everyone with hundreds of in app purchases… we want to make this game outlive it’s initial funding. Dinosaurs will survive extinction, it must be so!

Save the Dinosaurs, think of the children, and eat your vegetables.

Posted on: December 4th, 2013 by AD Bakke Tags: , | Click to Comment

The Dino Run 2 Kickstarter

It’s live!!:

Yes, it’s true! Dino Run 2, the collossal sequel to our beloved classic Dino Run, is ready to exist and you can be part of making that happen!

Not only that, but you can enjoy a wide variety of sweet rewards while you’re at it. We’ve got all sorts of Dino-tastic stuff for you, and even some great early-bird specials for the first backers. You may not want to miss out on those.

We’re going to be sharing a lot more in the coming days and weeks on what Dino Run 2 will be, and as a kickstarter backer, you can have a part in that as well. Visit our Dino Run 2 Kickstarter page right now, choose your favorite reward tier, feel awesome! :) Then share the page with your friends so they can be part of this and feel awesome too.

Dino Run 2 is going to be BEAUTIFUL and AMAZING!! Let us make pre-history together!



the Pixeljam Team.

Posted on: November 5th, 2013 by Rich Grillotti Tags: , , | Click to Comment

The Glorkian Academy Has Opened!

As we get closer to the launch of our Glorkian Warrior game for iOS, we have decided to launch a new website that will be our center for information relating to all things Glork! James Kochalka has assisted us in this endeavor.

This site was a blast to create for the project and I’m really excited about the game itself to launch. It really has some fun elements and little touches which are a reflection of James’ humor.

Over time we’ll be revealing new “Guide” content with characters and elements from the game, so keep your eyes open for that. After the game launches you will be able to “Join the Academy!” and get exclusive content (free of course).

Check it out!


Posted on: October 30th, 2013 by AD Bakke Tags: , , , | Click to Comment

Music Bundle Launched

Hello all! Miles here again with something slightly unrelated… perhaps?

I just launched a bundle that includes every song I’ve ever made. That’s 18 years of work and about 220+ tracks total. If you enjoy electronic, ambient, dance or drone, you may enjoy it.

Here is the link:

Thanks for looking.


Posted on: September 6th, 2013 by Miles Tilmann Tags: , , | Click to Comment

Glorkian Warrior goes BETA!

Glorkian Warrior: The Trials of Glork went BETA today! We are very excited about this for multiple reasons. Shall I list them? Okay, well, the FIRST is we’ve been working on something Glork-related with James Kochalka for about 3 years now, but we haven’t managed to keep enough momentum on anything to see it to completion…. until now.

The SECOND reason is that this is our first game designed for mobile devices. We’re targeting iOS first, then Android. Eventually we’ll do Mac / PC / Atari 2600, etc

The THIRD reason is that the game is just a lot of fun, and we can’t wait for people to play it. We’re going to make an official annoucnement (Press,etc) early next week, and then the promo parade shall continue until launch.


Posted on: August 7th, 2013 by Miles Tilmann Tags: , , , , , , | Click to Comment