Sound Shapes + Pixeljam + DeadMau5


Hello Pixeljammers. Sound Shapes + Pixeljam + Deadmau5 on the PS Vita Well, the secret has been out for a couple months that we’ve been one of the guest artists collaborating on Queasy Games upcoming Sound Shapes for the Playstation Vita and the PS3. You may know Jon Mak/Queasy Games from such fine games as Everyday Shooter. Recently at E3 there was finally an official announcement for a release date for Sound Shapes for mid-august.  You can read the full Sony release here, written by Matthew Kumar, who we worked closely with on designing our levels & entities & keeping it all super-tight. More exciting news is that the ‘Album’ (a set of levels pairing particular visual artists and musicians together) that Pixeljam has been working on is scored with music samples & beats by Deadmau5. It sounds pretty great. Here are some links to the original announcement of our collaboration, with some video footage: http://www.joystiq.com/2012/04/16/deadmau5-and-pixeljam-make-beautiful-sound-shapes-together/ http://indiegames.com/2012/04/sound_shapes_gameplay_deadmau_.html http://www.destructoid.com/hey-listen-deadmau5-pixeljam-on-sound-shapes-for-vita-226019.phtml http://blog.us.playstation.com/2012/04/16/hands-on-sound-shapes-brings-the-deadmau5/ Other artists included in Sounds Shapes are Superbrothers + Jim Guthrie.  It appears that the remaining artists and musician pairings are as yet un-announced, so, I guess that’s all I can say. Sound Shapes itself is a whole lot of fun to play. All the Albums are all very unique & different experiences, yet still based on the same very simple gameplay mechanic & goals. It’s impressive. I (Rich) really look forward to  playing it and will actually be picking up a PS Vita to do so properly. If I wind up making new levels with the Vita editor I’ll be sure to let people know & share them with the Sound Shapes community. 🙂Facebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail