This article is part of Pixeljam’s 10 Year Anniversary MEGAMONTH, and we’re doing a semi-chronological retrospective on every one of our games each day of the week. You can read them all HERE.
The next game in the 8 bit rejects collection was Turbo Granny. I really don’t have much to say about this one, mainly because I just don’t remember much about its development. Maybe I’ve blocked it out, who knows.
I recall that we wanted to create a game like River Raid or Spy Hunter. The design is a lot like Dino Run actually… a bunch of randomly combined “screen chunks” make up the course, but unlike the games that it was based on, you have to double back and do the course backwards.
The toughest part of development was getting the police chase just right. Believe it or not, the AI for this guy was some of the most advanced we had come up with yet. Not to say it’s really that deep compared to other games, but most of our games up to this point were pretty simple in that department. However this would be a breeze compared to Hipster Kickball, which came a bit later.
I hate to say it, but sometimes when I’m listing our games for people, I leave this one out. I don’t think it’s particularly bad, but it just doesn’t have that certain *something* that we wanted all of our endeavors to have.