Christmas Dino Run Art!

Wow, take a look at this amazing Dino Run fan art we received. A hand-stitched Christmas ornament by Maria Kalorkoti. It’s got Santa Raptor, a dactyl, eggs, bones & soft fuzziness. Thanks a lot Maria!  We love it. 


by Rich Grillotti Tags: , , , , , , , , | Click to Comment

Farewell to Dino Run 2


It’s a happy farewell to Dino Run 2!

While it did not meet its funding goal, we want to express a deep and heartfelt Thank You to everyone who backed the Kickstarter and supported our vision for Dino Run 2.

It was a wild ride but it was worth it to us to at least be able to dive wholeheartedly into the world of Dino Run 2 and share all of our ideas and artwork with you.

Now our dinos are hibernating safely, deep in a hidden sanctuary until atmospheric conditions are right for their re-emergence. We will most definitely let you all know if-and-when that may be…

For now, We’re going to focus our efforts on finishing Glorkian Warrior: Trials of Glork with James Kochalka soon, bringing a nicely updated version of Dino Run SE to Steam, and also bringing Potatoman Seeks the Troof to Steam, which was just Greenlit last week. 🙂

As always, it’a an honor and a pleasure to exist as Pixeljam and do what we do, and are happy that there are so many people out there that like it too. 🙂

With Love,

The Pixeljam Team


by Rich Grillotti Tags: | Click to Comment

A True Fan Tale of Dino Run

Hey Pixeljammers, gather round the fire… It’s time you knew about the Dino Run legacy and where that legacy is headed. As the trusty Firekeeper I must be the one to tell this story.


Miles and Rich & finished Dino Run in 2007, and it amassed a huge following. As of today it’s been played over 100 million times! An exploratory platformer with catchy pre-historic 8-bit music by Mark Denardo, it captured people’s hearts with fast paced adventure, involving the plight of a lovable velociraptor trying to escape extinction.

Being fairly new to the games world, they had paying jobs and made games only in their spare time. There was not much thought of monetizing on the concept of Dino Run. They offered a set of hats and colors (customizations!) for the dino to wear for anyone who donated any amount to help support Pixeljam and this was the one breach into getting money back for their game. In the 2007 gaming world there wasn’t a precedent for this sort of thing just yet.

Dino Run was their fourth game and It took seven months to make. After Dino Run, Miles and Rich began making games for publishers and later released an upgraded version, Dino Run SE, with even more hats and color schemes. They went on to create many more games (now totaling 20); they attended game conferences like GDC, Indiecade, IGF, and Pax. Gamma Bros was an IGF nominee for Best Web Game in 2008. They had their minds opened to the wider movement of independent developers…. artists, coders, and musicians. They saw the rise and fall of many companies in their time, yet kept on making the games they knew they should: pixel graphics a la Atari & NES (8-bit).

Of all the people they met over these six years, there are two that are ready to take the torch of the Dino Run legacy: Jeffrey Nielson and Don Thacker.


Now you may ask: are they passing on their game? The answer is no, Pixeljam is as it always has been with Rich and Miles at the helm. Rich came up with the concept for Dino Run and drew every bit of pixel art for the game. Rich will be creative director ensuring every pixel is scrutinized, though he will no longer be the lead artist.

Enter Jeffrey Nielson. As a small child he spent eight hour shifts in his parent’s dance studio, pushing pixels around in MS Paint. He started making games at 15 with his cousins. He’s worked at several games companies. Jeffrey was an accomplished pixel artist even before he started working at a mega game studio in 2011. By this time he had spent countless hours multiplayer racing in Dino Run. He sent Dino Run fan art to Miles & Rich who enjoyed his style, and hired him on doing projects. Working for Pixeljam was a dream come true, so when the opportunity to join the team arose in late 2012, Jeffrey jumped on the chance. He moved to Asheville, North Carolina to be with the majority of the team and work in close development.

This is the true tale of Dino Run 2. Jeffrey is taking on art direction for the game he always wanted to make. A fan story ready to take hold of that dream, but he’s not the only fan that joined the team.

Enter Don Thacker. Don is an insanely passionately coder. He knows multiple coding syntaxes, has beaten Mega Man at least 1000 times, and has his own film company. He was amazed by the simple and unique gameplay of Dino Run when he started playing in 2008, and knew that eventually he wanted to be involved.

The art of Dino Run 2 must be more than pixel art, the coding itself must be art as well. Dino Run uses procedurally generated levels and environments. Dino Run 2 keeps this dynamic experience and brings true cross platform multiplayer racing that is infinitely replayable. How replayable? Think The Binding of Isaac meets Tetris (you remember those days in grade school playing tetris on your calculator, you couldn’t put it down). Every game is different, every level binds bits and pieces and mathmagically meshes them together to create physics occurrences that even planned level design couldn’t come up with. With Dino Run 2 this means a completely new engine. The idea of Dino Run was always bigger than what was possible in 2007.

Not only is Dino Run 2 going to be fitted to the new Unity 2D Engine, it’s going to take the physics obstacles that existed in Dino Run and add multitudes of new layers. Sure, you could ride some boulders and try to avoid some meteor strikes in Dino Run, but destroy walls with a Pachycephalosaurus to find an underground tunnel…?! Knock over a boulder that rolls and hits a tree and knocks a flying dino into the air that then picks you up and carries you over an obstacle?! Rube Goldberg is turning over in his grave to give a thumbs up! There are layers of landscape to interact with you couldn’t interact with before; a Triceratops could knock over a tree, or a convenience store, he’s not picky. Don will be, because it all has to work together. These layers are new to the Dino Run legacy.

I have heard people say they could make this game with much less, but they ignore: the complexities and intricate layers present with the physics puzzles, the cross-platform multiplayer racing, upgradable character elements, legions of layers of parallax, hand-crafted animations done with old-school pixel art principals, richly layered landscapes with a myriad of color schemes; and many other yet unknown layers of complexity and value.

The value of this game is not so evident to someone that hasn’t spent hours playing Pixeljam games. We have struggled with fully communicating this over the course of the last month. It’s evident to our extensive fan base. You may have seen them posting on Reddit, Twitter, Facebook, Dinosaur Blogs, and any other place they think will be helpful. It’s clear to the other indie developers making great games; these are the ones we’ve included in our updates, in our extra art assets. Rich & Miles know the ins and outs of making classic games, those details that enrich the experience. They know it’s the little things that enhance every game, the secrets and hidden elements that dedicated players find.

These enhancements are not welcome to be cut to make a cheaper game. Pixeljam has a high code of gaming honor when it comes to the details. We’re not pumping out games without thought of their meaning or purpose. Games are art to this team and they always will be. To publish this game on our own just as the first was means we are not taking money up front from a publisher ,who will take the majority of profits after the game is finished, leaving us unable to give this game a longer shelf life.

What this means is that if we are able to fund this game with Kickstarter, then we can do what we want with the game. Don has talked about what he wants to do with the code base, he’s said it on Twitch.Tv, he’s talked about it with the team. This game isn’t meant to be made and then we wash our hands of it; that’s the thing that a lot of people glossing over this project miss. It will be extendable.

How far can Dino Run go? We want to make this game and then support it…. for a long time. We want to add on new eras, new maps, racing levels and challenges. You want dinosaurs with lasers attached to their heads? Of course you do! Who doesn’t?!

We will roll everything we love about retro AND modern games, with the urgency of that boulder scene from Indiana Jones: Raiders of the Lost Ark into a highly repayable classic. We don’t want to nickel and dime everyone with hundreds of in app purchases… we want to make this game outlive it’s initial funding. Dinosaurs will survive extinction, it must be so!

Save the Dinosaurs, think of the children, and eat your vegetables.


by AD Bakke Tags: , | Click to Comment

The Dino Run 2 Kickstarter

It’s live!!:

Yes, it’s true! Dino Run 2, the collossal sequel to our beloved classic Dino Run, is ready to exist and you can be part of making that happen!

Not only that, but you can enjoy a wide variety of sweet rewards while you’re at it. We’ve got all sorts of Dino-tastic stuff for you, and even some great early-bird specials for the first backers. You may not want to miss out on those.

We’re going to be sharing a lot more in the coming days and weeks on what Dino Run 2 will be, and as a kickstarter backer, you can have a part in that as well. Visit our Dino Run 2 Kickstarter page right now, choose your favorite reward tier, feel awesome! 🙂 Then share the page with your friends so they can be part of this and feel awesome too.

Dino Run 2 is going to be BEAUTIFUL and AMAZING!! Let us make pre-history together!



the Pixeljam Team.


by Rich Grillotti Tags: , , | Click to Comment

It’s a Dino party!

This Dino Run scene was made in honor of our top contributor of the recent Pixeljam Octology pay-what-you-want sale, who secured the #1 position with a very generous $450 contribution! 😀

The top contributor was *actually* a group effort of 8 very special Dino Run multiplayer moderators, wizards & and players. Their customized Dino Run SE dinos are all here. From left to right their Dino Run multiplayer names are: Sargesteve, BadDino the Wizard, DerangedCoffee, 02Zim, Legonro, DakotaJacobs, Shylosaur & WeekendMovie.

Super-mega-thanks again everyone! We really appreciate your support and it’s also great that you all will get to share the rewards and prizes for making the top position.

Thanks also to the rest of the top 10 highest contributors, and to everyone else that bought the bundle as well!

<3 Rich


by Rich Grillotti Tags: , , , | Click to Comment

Dino Run Game Fan Art

Fan Art for Dino Run? Yes please! Here’s what we’ve collected for now for Dino Run fan art. Our community of players and fans knows no bounds, some of these inspired pieces have been kept collected for a long time and yet to be shown off to anyone other than the artist and us!

My favorite part of showing off these images is that they aren’t all the same medium. People have made t-shirts and game boxes, they have used materials like glitter, paint, pencils, perler beads, and even Legos!

If you’d like to submit art to us feel free to drop us an email with your Dino Run (or any of our other games) Fan Art!

Check our fan art page for more awesome fan art.


by AD Bakke Tags: , | Click to Comment

Pixeljam Art Contest Winner #5

And the 5th of 5 winners of our Pixeljam Art Contest is….. “Fancy Dino” by Josh Frankel.

fancydino by Josh Frankel

Awesome!!!  Thanks so much for everyone that participated. we got some terrific entries. We really enjoyed this & would like to hold another one soon.


by Miles Tilmann Tags: , , , , , , , , | Click to Comment

Pixeljam Comic #22!

Psychedlic DinoFacebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail

by Rich Grillotti Tags: , , , , , , , , , , , , , , , , , , , | Click to Comment

Dino Run T-shirts!

Dear Dino Run Fans, We’ve finally got some Dino Run t-shirts for sale!  Go to: And use this promo code: DINO529 for $5 off. 🙂 Some sample photos:
Our favorite plumber Dino

Our favorite plumber Dino

The rare Samurai Dino

The rare Samurai Dino

Find all those hidden Super Eggs with this dino

Find all those hidden Super Eggs with this dino

(Photos by

Just a few designs up for now, but you can choose your own shirts and shirt colors. More Dino Run (and other Pixeljam) designs will make their way here eventually. We welcome requests as well. I’d recommend the American Apparel shirts and also the women’s junior style v-neck is very nice. They feel and fit great. We hear the Bamboo option is nice too. Thanks & enjoy!Facebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail

by Miles Tilmann Tags: , | Click to Comment

Dino Run SE for FREE, New Pixeljam Album

Hello all!  Firstly, apologies for all the people that commented on our blog recently but never saw them go live.  Apparently no one around here realized we had to manually approve every comment :/   We’ll fix that. Firstly, Dino Run SE is going to be FREE for 2 days this weekend : October 7th and 8th.  (Friday and Saturday).  On those days, go to to get your copy! Finally, our first music album is coming out friday as well!  A collection of electronic / minimal / chip / folk / dub / etc from the people that make music for Pixeljam, plus some special guests. Every album purchase comes with a big goodie bag of Pixeljam-related treats as well.  Images, animations, desktops, icons, etc. Go to to preview some of the tracks. The album will be available at this friday. In other news, Glorkian Warrior and Dino Run iPhone continue to get worked on.  These are huge projects with no release date in site.  We’ll keep everyone up to date with major milestones.  Thanks for reading!Facebooktwittergoogle_plusredditpinterestlinkedinmailFacebooktwittergoogle_plusredditpinterestlinkedinmail

by Miles Tilmann Tags: , | Click to Comment