This article is part of Pixeljam’s 10 Year Anniversary MEGAMONTH, and we’re doing a semi-chronological retrospective on every one of our games each day of the week. You can read them all HERE.
Creamwolf was one of the ‘8 bit rejects’ we were creating for Adult Swim, and our first collaboration with another designer: Mark Essen, aka Messhof. Mark had given us a lot of ideas for games, and the one that stood out to us the most was a somewhat deranged tale about a werewolf that sold ice cream.
This game was a lot of firsts for us. We were experimenting with a new way of rendering pixels to the screen that allowed for more possibilities with visual effects. Mark DeNardo made a dynamic soundtrack that reacted to the action on the screen, and the other first was the addition of blood and horror!
I often wondered “would I let my kids see this?”. Well, I have 3 kids now, and it will probably still be years before any of them are allowed to see it, let alone play it. Actually the game probably won’t even work when they are old enough for it, so no problems there.
I think Creamwolf is definitely one of our most polarizing games. There were a few people that REALLY loved it, most didn’t know what to think of it and and I even heard that some children were genuinely terrified by it. Mission… accomplished?
by Miles Tilmann | Click to Comment