When we launched Dino Run in 2007, we had no idea that people would still be playing it in 2015. We've made about 15 games since then but the thought of updating and expanding it has always been in the back of our minds. We did a significant expansion in 2010 with Dino Run SE, but it was mainly to offer a way to play the game outside a web browser.
Well, better late than never, right? We're finally ready to tackle the task of giving our beloved yellow raptor the facelift he's been wanting for so long. But we need your help to do it! Oh no, did we just say that? Yes.. now that the age of crowdfunding is upon us, you've probably heard "we need your help" about 10,000 times. Dare we say that this campaign is a little bit different?
Right now DX is simply Dino Run SE with some subtle improvements. As we reach campaign milestones only Dino Run DX will be updated, and SE will be retired. If you need help installing it after you contribute, visit this handy page right here.
Many reasons. The long version can be read on our blog . Please check that out if you have the time. If you don't, here's the short version: our needs for this project do not fit in with the all-or-nothing model, and more importantly we're concerned with the lack of transparency in most crowdfunding campaigns today. So, we're rolling our own and baking in some features that will:
1) Show potential funders a detailed plan of how we intend to spend the money raised and implement the updates.
2) Create an extensive record of our progress, producing quantifiable data over time to help everyone understand the complexity and unpredictability of game development.
This is the heart of our campaign, and we encourage everyone to click on it to explore the full-screen version. From here you'll be able to see exactly what we are promising with each funding goal. If you click on "Progress Report", you'll get a task list that details how we intend to achieve that goal and how long we think it will take. When we complete tasks, we'll record how long it actually took and leave comments if necessary. By the time we're done, anyone will be able to see exactly how the project unfolded.
This campaign is not all-or-nothing. All contributions will be immediately charged / debited and you will instantly receive Dino Run DX and any other digital rewards you qualify for. As we make improvements to the game we'll send you notifications on how to get the latest updates.
As long as you enter the same email address for both contributions, they will be totalled under a single "funder" and your rewards will aggregate as well. For example if you contribute 5 now and 20 later, you will receive the 25 dollar tier if you use the same email address for both.
Yes! Email us with some sort of receipt / proof of ownership, and we'll get you a download code. Although it would be awesome if you could contribute to the project as well... the more we raise, the more we update.
Of course! Sign up for Street Team membership and you will receive email updates with action items to help us promote this project to the world.
We put a lot of thought into the order, scope and cost of each milestone. We padded our estimates enough to account for possible under-estimation. We've also been doing this a very long time and are pretty realistic about what we are capable of. We are willing to put our reputation on the line and say with confidence that if a milestone gets funded, we will deliver on it. However, no one can predict the future and tragedy is always possible. If we don't deliver on a milestone that gets funded, we will make our best effort to get full or partial refunds to the people that want them, depending on various factors such as how many milestones actually were completed and the rewards that were already delivered to that funder.
If we raise much more than 50K, we will close the campaign and repurpose this site to just sell the game directly. It may seem odd that we don't want to make over 50K, but what we REALLY don't want is a runaway train of expectation... over-funding is not always a good thing.